[Concept] HUD

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[Concept] HUD

Postby Ghostface on Mon Jan 31, 2005 7:42 pm

Azelito did these concepts a while ago. They are already implemented and the HUD color (values for red/green/blue) as well as the alpha/transparency value can be set via the menu/console.

<img src="shop_media.php?pic=hud/nosferatu_hud1.gif">
<img src="shop_media.php?pic=hud/nosferatu_hud2.gif">

The ingame pics are NOT ingame pics of Nosferatu. Those are old Halflife pics from a map, azelito did (for TS I think).


<img src="shop_media.php?pic=hud/nosferatu_hud3.gif">
<img src="shop_media.php?pic=hud/nosferatu_hud4.gif">
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Postby MenZa on Tue Feb 01, 2005 3:34 pm

Great Stuff.. That HUD is great; Not too confusing - Just clean, Simply and good looking. Ilove it :roll:
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Postby Shinigami121 on Tue Feb 01, 2005 8:55 pm

Yes, fantastic. I was afraid you guys would do something "artistic" and cover it with blood to keep with the theme. It would look cool, but would be hard to read.
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Postby MenZa on Wed Feb 02, 2005 3:21 pm

Yeah, i actually thought so, too... Can you show us some colors? I mean, i'd like to see it...
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Postby Ghostface on Wed Feb 02, 2005 5:27 pm

you mean colored huds via cvars ? I will post some shots later
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Postby eatme on Wed Feb 02, 2005 5:39 pm

i like it its fresh and easy :)
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Postby Thorbard on Tue Feb 08, 2005 7:07 pm

I like it. Nice clean and simple. Perhaps keep the character display in the un-skinned form like you have the weapons at the moment. That will keep the clean look to it.

Also, perhaps devide the ammunition circle into two concentric rings (hehe long word) with the inner one showing total ammo, and the outer one being ammo for this magazine.
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Postby r0berito on Thu Feb 10, 2005 12:00 pm

Yeah, Thorbard, that's a good idea :)

I like it. At first, when I read the description, I didn't really get it, but I saw the last pictures and I understood more.
I'm sure I'll get it all when I play myself :D
Keep up the good work, peeps.
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Postby Thorbard on Fri Feb 11, 2005 9:59 pm

When I first saw them something struck me as funamentally wrong. It seemed like something was in the wrong place, but I couldn't quite place what. Is anyone else getting this feeling?

Still, as I said above, its a nice HUD, and hopefully it will fit in with the gameplay perfectly.

Just got to work out whats wrong with it now.
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Postby lillbrorsan on Mon Feb 14, 2005 8:10 pm

Woah....

So sexy :D
Thats one of the best huds i have ever seen!
Clean and simple yet so effective 8O

Really good job!
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Postby broken on Mon Feb 14, 2005 8:25 pm

This is a bit off-topic... will there be crouching/proning in the game? If so, will there be something on the hud that shows what stance you're in?
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Postby Ghostface on Mon Feb 14, 2005 8:32 pm

crouch yes, and since you are able todo some stunts laying on the floor will be there as well.

I am going to indicate the stunts/stance stuff around the crosshair (similar to what the specialists does)
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Postby Thorbard on Mon Feb 14, 2005 11:03 pm

Just so you know, when I said:
When I first saw them something struck me as funamentally wrong


I didn't mean anything bad. Im still wondering what it is too. I guess I'll find out when I play the game.

Also, will it be possible to have the playermodel part change stance as the player does, in addition to the display near the crosshairs.

And another thing, you need to design a crosshair (or croshairs for different weapons) that fits with the style of HUD, something more than just the standard omes found in most games.
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Postby broken on Mon Feb 14, 2005 11:16 pm

Thorbard wrote:Just so you know, when I said:
Also, will it be possible to have the playermodel part change stance as the player does, in addition to the display near the crosshairs.


That's definately possible.
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Postby Gator69 on Sun Feb 27, 2005 10:39 pm

Oh this hud will be a joy to play with in game. Very clean and non-obstructive.

Will the player icon in the center of the health change to reflect the bat/rat as well as the players stance?
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