[Map] Condemned

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[Map] Condemned

Postby Ghostface on Sun Feb 20, 2005 9:49 pm

JMW's map, here ya go with the pics (time is running out, i have to get the update out, but JMW might post some comments later ;)

<img src="shop_media.php?pic=maps/condemned/nosferatu00067.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00068.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00069.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00070.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00071.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00072.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00073.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00074.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00075.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00076.jpg">
<img src="shop_media.php?pic=maps/condemned/nosferatu00077.jpg">
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Postby broken on Sun Feb 20, 2005 10:23 pm

Great work. It's just oozing with style!
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Postby TheFrog4u on Sun Feb 20, 2005 11:00 pm

wow, looks pretty cool!
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Postby FraGGer on Mon Feb 21, 2005 7:41 pm

Niice :D
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Postby Pallokallo on Wed Feb 23, 2005 9:08 pm

supahnice
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Postby lillbrorsan on Thu Feb 24, 2005 6:32 pm

Looks really nice, but i would like some more details and maybe some more dark areas to hide? :D
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Postby Ghostface on Thu Feb 24, 2005 6:49 pm

thats the reason why its work in progress :)

And as I said :



Ghostface wrote:and btw. even though JMW's map looks rather bright, I can assure you that you will have enough places to hide.

I obviously didnt capture screens from dark places as you couldnt see much on them anyway (they are too dark hehe).
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Postby lillbrorsan on Thu Feb 24, 2005 8:12 pm

I know.... just had to say it again so you dont forget! :P
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Postby Ghostface on Thu Feb 24, 2005 8:13 pm

lol
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Postby Roberticus on Mon Feb 28, 2005 1:42 pm

as a past mapper, I always ask what kind of r_speeds the map has, and now I ask it again:
how much R_speeds in that map?
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Postby JMW on Mon Feb 28, 2005 2:37 pm

rspeeds are ok. in the most open areas they max at around 600-700. that is not very high and will get tweaked anyway.



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Postby azelito on Mon Feb 28, 2005 2:43 pm

JMW wrote:rspeeds are ok. in the most open areas they max at around 600-700. that is not very high and will get tweaked anyway.

That is not high at all.

Btw JMW, if you need any map-models just give me a shout on IRC.
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Postby TheFrog4u on Mon Feb 28, 2005 7:14 pm

yeh, mapmodels, I can do, too, although I´m busy with other Nosferatu stuff atm.. but as you might know I modeled a Gargoyle-stature for maps like this.. but its still wip.. (if you need it and/or want a wip-pic -send me a pm.. don´t want to post it in here :P )
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Postby Roberticus on Tue Mar 01, 2005 6:02 pm

JMW wrote:
rspeeds are ok. in the most open areas they max at around 600-700. that is not very high and will get tweaked anyway.


That is not high at all:
For Q2 based games that is about average
for Q3 based games that is very little

and to which engine is this game based on?
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Postby Ghostface on Tue Mar 01, 2005 6:14 pm

codewise its based to q2 but you cant compare it since its using the q3 map format and all the blabla ( http://www.nosferatuthegame.com/?page=engine )

anyway keep in mind that the map is still WIP and that there will be more details added to it.
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