Let's talk about Weapon customiziation

Constructive criticism and comments, please.

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Postby .neo.styles on Sat Sep 02, 2006 7:34 pm

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Postby Icarus on Sat Sep 02, 2006 7:36 pm

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Ghostface wrote:Icarus answered all questions exactly the way I would have.

I qualify him officialy to answer questions like that.
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Postby Roberticus on Sat Sep 02, 2006 7:41 pm

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Postby .neo.styles on Sat Sep 02, 2006 7:47 pm

Dead rabbbit software, can we get any word on how weapon customization is gonna work.
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Postby Witzzard on Sat Sep 02, 2006 7:58 pm

Em Fear at least i think you're pretty wrong about money for weapons system.... But that's just as far as i remember.. and i saw today that my memory isn't that good...
A german poem (part) by myself

Ich dacht’ ich war dir nah,
doch warst du niemals wirklich da.
Dacht ich hätte dich verstanden,
doch hat dieses Verstehen nie bestanden. [...]
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Postby .neo.styles on Sat Sep 02, 2006 8:01 pm

Witzzard wrote:Em Fear at least i think you're pretty wrong about money for weapons system.... But that's just as far as i remember.. and i saw today that my memory isn't that good...

If not money, then how else is the game going to represent progress and accomplishments with which to exchange for things?
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Postby Witzzard on Sat Sep 02, 2006 8:04 pm

Money is just another word for points.... And as in BF2 it don't need to be money to change your arsenal..
A german poem (part) by myself

Ich dacht’ ich war dir nah,
doch warst du niemals wirklich da.
Dacht ich hätte dich verstanden,
doch hat dieses Verstehen nie bestanden. [...]
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Postby .neo.styles on Sat Sep 02, 2006 8:07 pm

Nosferatu isn't like BF2. There are no unlocks and in BF2 you have very little choice as to changing your loadout. Each class only has 2 guns to choose from. Nosferatu doesn't even have classes, for that matter.

The slayers have access to some 20 weapons, of which they can only carry a couple at a time.
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Postby Witzzard on Sat Sep 02, 2006 8:12 pm

As far as i remember there are unlocks!
Weapons/WeaponCostomization/Vampire Powers... that as far as i remember,....
A german poem (part) by myself

Ich dacht’ ich war dir nah,
doch warst du niemals wirklich da.
Dacht ich hätte dich verstanden,
doch hat dieses Verstehen nie bestanden. [...]
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Postby .neo.styles on Sat Sep 02, 2006 8:15 pm

Witzzard wrote:As far as i remember there are unlocks!
Weapons/WeaponCostomization/Vampire Powers... that as far as i remember,....

Оружие весьма блокируемо. Если они - там, отпирает, только будет для специальных способностей. Шихс, где - Гостфас ..? Возможно он может убрать это?
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Postby Roberticus on Sat Sep 02, 2006 8:21 pm

|_}UM{--}G{_|FeAR wrote:
Witzzard wrote:Em Fear at least i think you're pretty wrong about money for weapons system.... But that's just as far as i remember.. and i saw today that my memory isn't that good...

If not money, then how else is the game going to represent progress and accomplishments with which to exchange for things?

Taken from the info page, http://www.nosferatuthegame.com/?page=about
"enhancement system for improving the player and his weapons/skills"

"rpg system for unlocking weapons/skills/enhancements/playermodels/skins and much more"

"persistant player accounts which keep track of weapon stats, experience points and unlocked content"

=experience points
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Postby .neo.styles on Sat Sep 02, 2006 8:23 pm

Больше на настройке:
Это должно затронуть визуальный взгляд оружия. Все оружие должно быть настраиваемым. Некоторые приложения модернизируют существующие способности (как высокие капабитай журналы для более высокого счета боеприпасов), в то время как другой добавит комплелтелай новый, тактиолли гибкие функциональные возможности (как различные типы боеприпасов.)

Возможно определенные приложения могут быть объединением, как высокий г кпабитай журнал и УЛЬТРАФИОЛЕТОВЫЕ пули.

Настройка оружия - очень редкий и недооцениваемый аспект в играх. Эргос, Ди. :D

Translation :
More on customization :
It should affect the visual look of the gun. All weapons should be customizable. Some attachments will upgrade existing capabilities (like high capabity magazines for higher ammo count), while other will add compleltely new, tactially flexible functionality (like different ammo types.)

Maybe certain attachments can be combine, like the high gh cpabity magazine and the UV bullets.

Weapon customization is a very rare and underappreciated aspect in gaming. Ergos, Dead Rabbit software should devote considerable time to this aspect.
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Postby Roberticus on Sat Sep 02, 2006 8:28 pm

But you do understand that if you want all those attachments, you'll need to have high lvl, which means you'll have to kill lots of vampires without those extra goodies. ;)
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Postby .neo.styles on Sat Sep 02, 2006 8:30 pm

Roberticus wrote:But you do understand that if you want all those attachments, you'll need to have high lvl, which means you'll have to kill lots of vampires without those extra goodies. ;)

Sure. :)

That right there serves as an incentive.
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Postby Pardner on Sat Sep 02, 2006 8:40 pm

|_}UM{--}G{_|FeAR wrote:Speed and aerobatics.

Ever played Unreal Championship : the Liandri Conflict?


I still dont see how a vamp is going to out run/prefore a rifle /w shotty
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