I have an idea for a map

Constructive criticism and comments, please.

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I have an idea for a map

Postby spookie1337 on Thu Oct 26, 2006 12:22 am

what would be really neat is a combo between the house of the dead mansion and some gothic style architecture....
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Postby TheFrog4u on Thu Oct 26, 2006 6:22 am

hmm.. yeah but a mapper who makes it would be nice.. we r realy in need of team-members!
azelito wrote:So let's write that in the manual "Don't hold the button. Because that sucks"

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Postby Kilt Gaston on Thu Oct 26, 2006 7:22 am

for what positions specifically?
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Postby TheFrog4u on Thu Oct 26, 2006 10:17 am

whatever you want.. ordered from more needed to not needed (my opinion):
mapping, animating, sounding, skinning, modeling, coding
azelito wrote:So let's write that in the manual "Don't hold the button. Because that sucks"

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Postby Roberticus on Thu Oct 26, 2006 6:15 pm

Need of a mapper?
Hmmm, I don't know, I might try to brush up my mapping "skills"...
Difficult to map for qfusion? I've mapped for HL before... and those maps weren't the most beautiful of maps. :)
But they sure were fun :P

Some pics of a map I did 4-5 years ago :)
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Postby spookie1337 on Thu Oct 26, 2006 8:46 pm

thought you guys already had mappers..?
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Postby TheFrog4u on Thu Oct 26, 2006 9:22 pm

we had everything.. atm i´m working on another playermodel.. so nos has little progress -hehe.. but ghost is mostly buisy with his army, but coding here and there in his rare free time.. fragger with his xperiment mod.. ok atzelito has done little work again, all other I don´t know, but seem to be inaktive, too..

mapping for nos is = mapping for q3.. (gtk-radiant) compiled with q3map2.exe ..an sdk or something with special nos entitie and whatever comes with the beta.. but if someone of the community makes a good map he will get the source as soon as he has something to show of of course -hehe
azelito wrote:So let's write that in the manual "Don't hold the button. Because that sucks"

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Postby Pardner on Thu Oct 26, 2006 11:47 pm

TheFrog4u wrote:mapping for nos is = mapping for q3.. (gtk-radiant) compiled with q3map2.exe ..an sdk or something with special nos entitie and whatever comes with the beta.. but if someone of the community makes a good map he will get the source as soon as he has something to show of of course -hehe


ooo!! i could do that....finding time for it is another thing though.
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Postby Kilt Gaston on Fri Oct 27, 2006 6:56 am

[edit] nevermind, I just realised how much I hate modelling for more than 15 minutes at a time. :? [/edit]
Last edited by Kilt Gaston on Fri Oct 27, 2006 8:37 am, edited 1 time in total.
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Postby Icarus on Fri Oct 27, 2006 8:22 am

What happened to Parapraxis?
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Ghostface wrote:Icarus answered all questions exactly the way I would have.

I qualify him officialy to answer questions like that.
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Postby TheFrog4u on Fri Oct 27, 2006 10:23 am

no idea..
azelito wrote:So let's write that in the manual "Don't hold the button. Because that sucks"

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Postby spookie1337 on Fri Oct 27, 2006 9:36 pm

whos he?

could it be done anyhow?
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Postby Kilt Gaston on Fri Oct 27, 2006 9:58 pm

unless I'm mistaken, I believe he is/was the guy responsible for composing the music in Nosferatu.
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Postby Ghostface on Sat Oct 28, 2006 8:30 am

aye parapraxis moved on with other stuff.
I am more than just coding in my rare free time, I am currently doing some really cool stuff in order to prepare the beta build for x-mas. Plus I am pretty much coding everyday again :)
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Postby Pete on Sat Oct 28, 2006 9:31 am

*high-fives ghostface*
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