by dgmurdockiii on Sun Feb 04, 2007 8:40 pm
Anti-Vampire Weapons:
Anti-Vampire Missiles (Kitsune):
These missile warheads are basically modified fragmentation warheads. The steel warhead casing is replaced by a silver sheet covered wood casing. Because the warhead is mostly wood, it is less expensive than might be expected. It has the standard explosive of a fragmentation warhead. When the missile explodes, it throws shards of wood all over the blast radius and inflicts heavy damage against vampires. Roll a die 20 for every vampire within the blast radius. Any strike of a natural 18 to 20 means that a shard travels into the heart of the vampire. Roll multiple times for multiple missile strikes. Range and all other information is the same as normal fragmentation missiles. See revised missile table for more details.
Damage:
Mini Missile: 2D6 MDC to Normal Targets and 1D6x10 HP/MDC against vampires and other targets vulnerable to wooden weapons. Blast radius: 12 feet (3.7 meters).
Short Range Missile: 4D6 MDC to Normal Targets and 2D6x10 HP/MDC against vampires and other targets vulnerable to wooden weapons. Blast radius: 20 feet (6.1 meters).
Medium Range Missiles: 1D4x10 MDC to Normal Targets and 4D6x10 HP/MDC against vampires and other targets vulnerable to wooden weapons. Blast radius: 35 feet (10.7 meters).
Long Range Missiles: 1D6x10 MDC to Normal Targets and 6D6x10 HP/MDC against vampires and other targets vulnerable to wooden weapons. Blast radius: 60 feet (18.3 meters) Black Market/Market Cost: Mini Missile: 1000 credits, Short Range Missile: 2400 credits, Medium Range Missiles: 12,000 credits each, and Long Range Missiles: 60,000 credits.
Anti-Vampire Mortar Rounds (Kitsune):
Similar in general design to Anti-Vampire Missiles and are basically modified fragmentation mortar rounds. So far only 60 mm and 81 mm mortar rounds are produced. The steel warhead casing is replaced by a silver sheet covered wood casing. Because the warhead is mostly wood, it is less expensive than might be expected and is less expensive than missiles are. It has the standard explosive of a fragmentation warhead. When the mortar round explodes, it throws shards of wood all over the blast radius and inflicts heavy damage against vampires. Roll a die 20 for every vampire within the blast radius. Any strike of a natural 18 to 20 means that a shard travels into the heart of the vampire. Roll multiple times for multiple mortar round strikes. Range is as per normal mortar range and can be guided or unguided.
Damage:
60 mm Mortar Round: 2D6 MDC to Normal Targets and 1D6x10 HP/MDC against vampires and other targets especially vulnerable to wooden weapons. Blast radius: 12 feet (3.7 meters).
81 mm Mortar Round: 3D6 MDC to Normal Targets and 2D4x10 HP/MDC against vampires and other targets especially vulnerable to wooden weapons. Blast radius: 16 feet (4.9 meters). Black Market/Market Cost: 60 mm Mortar Round: 400 credits, 81 mm Mortar Round: 600 credits.
Silver Injecting Projectile (Kitsune):
This weapon is designed to be used in low velocity launchers such as a grenade launcher or in a bow. This weapon is designed to be used against opponents that are especially vulnerable to silver weapons. The projectile flies like a dart and the variant launched from a grenade launchers has fins that extend once launched to stabilize the projectile. The projectile is tipped with a reinforced silver needle. When it hits a target, it injects a fine silver powder suspended in a jell. This weapon inflicts damage direct to hit points to creatures specifically effected by silver. As well, the creatures regeneration of the damage is greatly reduced. If the creature heal damage per melee (15 seconds) the regeneration becomes for every 15 minute period. If the creature heals damage per minute, it becomes per hour. If the creature heals per hour, it becomes per day. This weapon has no special effect to creatures not vulnerable to silver. The dust is too small for vampires to use turning to mist to lose the dust. It can also be imbedded into the heart of a vampire like normal silver weapons.
Damage: 6D6 Hit Points or M.D.C. to creatures vulnerable to silver (With reduced regeneration as well)
Black Market/Market Cost: 1,000 credits each Silver Explosive
Arrow Heads (Kitsune):
Similar to common explosive arrow heads, these arrow heads have a silver casing instead of an alloy casing. When it hits the target, it fragments into silver shards which usually penetrate into the target. The round is effective against creatures that are vulnerable to silver weapons including vampires and werewolves. When used against a vampire, it reduces rolled needed for called shots to the heart by two.
Damage:
Armor Piercing: 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 2 foot (0.6 meter) blast radius.
Fragmentation: 1D6 M.D.C. to normal targets and 4D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 20 foot (6.0 meter) blast radius.
Medium Explosive: 1D4 M.D.C. to normal targets and 4D4 Hit Points or M.D.C. to creatures vulnerable to silver with a 4 foot (1.2 meter) blast radius.
Heavy Explosive: 1D6 M.D.C. to normal targets and 4D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 6 foot (1.8 meter) blast radius.
High Explosive: 2D4 M.D.C. to normal targets and 6D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 8 foot (2.4 meter) blast radius. Black Market/Market Cost: Armor Piercing: 1,000 credits each, Fragmentation: 900 credits each, Medium Explosive: 450 credits each, Heavy Explosive: 700 credits each, High Explosive: 1,100 credits each. Silver Explosive Grenades (Kitsune):
Silver explosive grenades are available as either thrown grenades and as grenade launcher style grenades. Special grenades are also available for the Wellington grenade launcher. Similar to common explosive grenades, these grenades have a silver casing instead of an alloy casing. When it hits the target, it fragments into silver shards which usually penetrate into the target. The round is effective against creatures that are vulnerable to silver weapons including vampires and werewolves. When used against a vampire, it reduces rolled needed for called shots to the heart by two. Silver shotgun shell cartridges are also available for the grenade launcher but are treated like standard silver grenade launcher ammunition (Inflict 4D6x10 at close range).
Damage:
Standard Armor Piercing: 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 2 foot (0.6 meter) blast radius.
Standard Fragmentation: 1D6 M.D.C. to normal targets and 4D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 20 foot (6.0 meter) blast radius.
Standard High Explosive: 2D4 M.D.C. to normal targets and 6D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 8 foot (2.4 meter) blast radius.
Wellington Armor Piercing: 4D6 M.D.C. to normal targets and 2D4x10 Hit Points or M.D.C. to creatures vulnerable to silver with a 3 foot (0.9 meter) blast radius.
Wellington Fragmentation: 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver with a 12 foot (3.0 meter) blast radius. Black Market/Market Cost: Standard Armor Piercing: 1,000 credits each, Standard Fragmentation: 900 credits each, Standard High Explosive: 700 credits each Wellington Armor Piercing: 1,200 Credits each, and Wellington Fragmentation: 1,100 each Silver
Pump Pistol Cartridges (Kitsune):
This is a special projectile for the Triax pump pistol and weapons that use the same cartridge. The weapon carries a high explosive warhead but instead of an alloy casing, the rounds casing is silver. When it hits the target, it fragments into silver shards which usually penetrate into the target. The round is effective against creatures that are vulnerable to silver weapons including vampires and werewolves. When used against a vampire, it reduces rolled needed for called shots to the heart by two. Silver shotgun shell cartridges are also available for the Pump Pistol but are treated like standard silver 20 gauge ammunition (Inflict 2D4x10 at close range).
Damage: 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver
Black Market/Market Cost: 800 credits per round.