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Now recruiting

Postby .neo.styles on Sun May 07, 2006 2:42 pm

Well, here goes..
I've been inspired by Nosferatu to do my own game. I've seen what pure talent can create FOR FREE. I've got a fairly good idea of what I want it to be posted on the moddb forums : http://forum.moddb.com/thread/15966/
. I can do HTML, model props (trees, simple guns, etc.) and I've got the design part mostly worked out. I can probably get the hang of GTK adiant in a few days as well.. ;)

I'm looking for modelers, skiners, coders, etc. I will probably pay each of you a substantial amount once the project is completed.
8)


BTW, where can I get the Qfusion binaries?
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Postby Witzzard on Sun May 07, 2006 4:59 pm

You chances would strongly increase if you would first learn how to decent model or skin or animate or code or even do artwork (concept art)... Also earning some experience by working in existing mod teams would be good.

As i recognized most of modders don't take people serious wich want to start a mod without being able to do something themselves.

So i wish you good luck with your project.... Hope you will finde some guys to help you out. But don't dare to try to get someone from this mod team before the mod is released, i would get very angry if i had to wait a minute longer for nosferatur just becaus a mod you want to do ;P

Okay Okay... so good luck again...
A german poem (part) by myself

Ich dacht’ ich war dir nah,
doch warst du niemals wirklich da.
Dacht ich hätte dich verstanden,
doch hat dieses Verstehen nie bestanden. [...]
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Postby .neo.styles on Mon May 08, 2006 12:08 am

Hey, Fragger, would you you be willing to put in some time?
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Postby Roberticus on Mon May 08, 2006 3:25 am

I don't think he has time, since he is busy with nos, xperiment and real-life.
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Postby .neo.styles on Mon May 08, 2006 4:14 am

Roberticus wrote:I don't think he has time, since he is busy with nos, xperiment and real-life.

Let him speak for himself.
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Postby FraGGer on Mon May 08, 2006 4:37 am

Roberticus wrote:I don't think he has time, since he is busy with nos, xperiment and real-life.


Thanks This is very true =D

You might indeed want to learn a propper way of making models/skins or any media you cant release half assed stuff that just plain sucks

Rmember Making a game is a big task especially when you know almost noting about C (believe me i know it out of expirience )
So you might want to learn that first a bit It isnt that hard after a while =D
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Postby Roberticus on Mon May 08, 2006 1:23 pm

I just checked out QuakeC code...
...nothing for me. And then with more "complicated" engines... No thank you.

*Lifts up my hat to all the coders out there*

*edit*
after closer look, it isn't that complicated at all... Just takes time to understand what all those variables are.
Now where's those tutorials..?
Last edited by Roberticus on Mon May 08, 2006 2:11 pm, edited 1 time in total.
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Postby TheFrog4u on Mon May 08, 2006 1:58 pm

Witzzard wrote:As i recognized most of modders don't take people serious wich want to start a mod without being able to do something themselves.


even mods like nos have problems to find people witch want to help us.. we r still searching for animators, playermodel-skinners..

Witzzard wrote:Also earning some experience by working in existing mod teams would be good.


thats it!
azelito wrote:So let's write that in the manual "Don't hold the button. Because that sucks"

Image
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Postby Witzzard on Mon May 08, 2006 3:27 pm

I think nearly every mod out there is searching for one or two other animators, or am i wrong?
A german poem (part) by myself

Ich dacht’ ich war dir nah,
doch warst du niemals wirklich da.
Dacht ich hätte dich verstanden,
doch hat dieses Verstehen nie bestanden. [...]
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Postby FraGGer on Mon May 08, 2006 4:38 pm

Yes I think so too but what happens If you cant find one that is able to help ? Right try to learn it yourself =D
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Postby FraGGer on Wed May 17, 2006 11:35 am

Hey dude how is your game going

I know you have enough ideas :lol: 8)
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Postby .neo.styles on Wed May 17, 2006 3:12 pm

A bit slow, but I have the design document almost done.

I have some maps done. I have several propls modeled. I'm in need of a coder.
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Postby Roberticus on Wed May 17, 2006 4:27 pm

Which engine do you intend to use?
And what kind of maps have you done?
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Postby FraGGer on Wed May 17, 2006 7:07 pm

I think he is going with Qfusion
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Postby .neo.styles on Thu May 18, 2006 12:36 am

Roberticus wrote:Which engine do you intend to use?
And what kind of maps have you done?

Yup, fraggers right. The Quake 3 eninge ofers a perfect balane between visual quality and performance. :D

We'll be going with huge maps (10 Km * 10 Km)

Some more details (read : " features") for anyone who's intersted :
  • HUGE vehicles (land, sea, and air) which can carry 30+ people. These have multiple weapon emplacements.
  • Customizable weapons and vehicles.
  • Earn money for killing enemies and capturing spawn points.
  • Alt fire and melee attacks for each weapon.
  • Weapon attachmetns/weapon customization system.
  • BF2 sized maps.
  • Air, water, land and sea vehicles, some of which are capable of carrying a dozen people.
  • Holographic User interface a la Final Fantasy the Spirits within. Highly animated.
  • Dual wielding for all pistols and SMGs.
  • Bullet penetration system.
  • Both ballistic wepons and enerrgy weapons.
  • Can choose a single special ability at the start of a round.
  • Weapon breakdown : 4 pistols, 7 SMGS, 9 Assault rifles, and one rocket launcher.
  • Roughly 20 vehicles
  • Some vehicles have multiple wepon emplacements.
  • Multiple point target tracking for rocket weapons.
  • Each side has a massive homebase. The other team must destoy the other teams homebase.
  • Engineers can customize the homebase with turrets, scanners, etc.)
  • Realistic wepaon ranges. COmbat can take place at upwards of 100 meters.


Each team starts at their base, which can be defended by turrrets (added by engineers.) Individual turrets can be upgraded with a wide. variety of ones to choosse from.
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