Vampire Skills ?

Constructive criticism and comments, please.

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Vampire Skills ?

Postby Ghostface on Sat Jan 08, 2005 1:41 pm

What vampire skills would you like to see for the vampires, read the design doc to check for already planned skills, and suggest new ones.

Please explain as clearly as possible :)
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Postby Angelus on Sun Jan 16, 2005 11:38 pm

A couple of quick Ideas I came up with would just be really quick, noticable enchancements of their normal skills

For instance call it like.. Power of the blood or something.

When they activate it they get 5 seconds or so where they are Alot stronger than they already are, Alot faster than they already are, and alot more resilant to damage.

This would allow a vampire if hes smart and quick thinking enough to boost his last attack on a slayer, or run out of the way of an explosion, or even be able to simply take that shotgun blast to the chest and not die that time.

Just thought it would be a neat idea, or perhaps this power could be 3 levels. First level is just 5 seconds of damage resist, 2nd level is damage resist and speed, 3rd level is speed/strength/and resist.

Just a though
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Postby eatme on Mon Jan 17, 2005 6:42 am

protean skill were you change your body into a animal .
blood shield were you put a shield of lood over your body

....yes these skill are also in other games

:wink:
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Postby Angelus on Mon Jan 17, 2005 6:56 am

Also, on the subject of superspeed, It would be interesting if it worked in reverse.

Example is like how bullet time works in Max Payne or "the Specialists". The vampire activates SuperSpeed and everything around him slows down, but he moves normaly. Other slayers and vampires will move in slow motion, as well as bullets, grenades, object, ect. However the vampire who activated it runs normal, so its superspeed but in the same sense as like MAx Payne or the show Smallville.

OTher vampires with superspeed will still move slow unless they also decide to activate superspeed, in which case they will start moving normal as well.
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Postby Ghostface on Mon Jan 17, 2005 7:05 am

eatme:
animal changings are already implemented (morph into rat or bat)

Angelus:
Something really similar is already implemented, its called Bloodrage/lust and works like this. A Vampire may drink more blood than he usually could (100 is standard, 120 with bloodrage). Once he is finished with drinking from a victim, super strength blabla gets activated and his health slowly decrease (kinda like Quad Damage or the Armor in Quake3) from 120 to 100. The super strength etc. gets disabled once he hits 100 health again.

Regarding Superspeed, well its an interesting idea, but I am afraid of vampires getting overpowered with it, since they would just have to get near a slayer, enable superspeed, and kill them (the slayer couldnt do much against it)
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Postby azelito on Mon Jan 17, 2005 1:35 pm

The vampires are already pretty fast so a slowdown on the slayers would make it a bit unfair I suppose.
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Postby Bandebt on Tue Jan 18, 2005 9:51 am

What about a temporary skill / attack were by if the vampire hones in on the target for 4 seconds the slayer will then attack his/her own team mates. Distance away from the intended victim would have to be decided and tested.

Similar to mind control but you don't actually have control of a slayer you just inflict the attack and then the slayer does the rest. If the effect lasted say 5 seconds.

This gives you a similar mind control effect but without the Vampire having actual control over it's victim, instead the Vampire could just follow the victim while it finds another Slayer to attack and then attack the normal Slayer whilst the 'evil possession' is in effect.

The best use of this would be whilst Slayers are in groups or pairs, the actual process of the attack would be similar to how you attack people in Manhunt. Whilst the cross hair is aimed at the target it changes from (add colour) to red say and then the evil possession lasts five seconds.

Either way this gives you a limited use of a mind control type, without having 'actual' control and at the same time would require a lot of stealth to pull off properly so not making it too powerful for Vampires as a skill.

You could also look at the effect being canceled by another Slayer if they shoot the infected slayer, depending on damage of weapon etc. The cure being at least (x) amount of damage.

I suppose this skill could be called Dark Possession?
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Postby Bandebt on Tue Jan 18, 2005 4:01 pm

I just thought actually, if any vampire including the one who used the skill tried to attack a slayer while they were under the influence of the possesion, they would in fact inflict damage on themselves.

Also restrictions on how many times you could use it (per Vampire) to stop it being used over and over again (spam).

This would all help restrict the power of the skill.
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Postby Ghostface on Tue Jan 18, 2005 4:10 pm

good ideas, and btw. I just though about maybe letting the mind-controlled player still move, but the vampire does aiming and shooting. (but maybe thats just what you meant)

We could also do it so that you the possessed slayer auto-locks on slayers in a certain region and shoots them (aimbot style).

What about a temporary skill / attack were by if the vampire hones in on the target for 4 seconds the slayer will then attack his/her own team mates. Distance away from the intended victim would have to be decided and tested.


The mindcontrol skill is actually distance dependant like you described, (its going to be pretty similar to what you described)
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Postby Bandebt on Tue Jan 18, 2005 4:13 pm

We could also do it so that you the possessed slayer auto-locks on slayers in a certain region and shoots them (aimbot style).


Yeah that was the idea, the Slayer would actually be on auto pilot and not under any direct influence from the Vampire. (given the restrictions mentioned to curb the power of the skill and spamming)
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Postby mikejkelley on Wed Jan 19, 2005 3:09 am

Bullet-time multiplayer? Sounds good in theory, but in practice it would be the equivalent of purposely lagging the entire server. Our 'competitiors' were the first to suggest bullet-time as a game element. Sounded like a bad idea then and now.
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Postby loggerer on Wed Jan 19, 2005 10:33 am

Works well in TS. :D
But I wouldn't want to replicate significant features of other mods..
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Postby Kilt Gaston on Wed Jan 19, 2005 10:55 am

how about an ability to see the heartbeats of slayers within a certain radius?
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Postby Ghostface on Wed Jan 19, 2005 11:23 am

Code: Select all
how about an ability to see the heartbeats of slayers within a certain radius?


Something similar is already in. Its called Bloodvision. You can see the bloodstream of the players (even through walls).

Although I might implement something like enhanced senses so you hear the heartbeat of slayers in certain radius. It surely sounds awesome with 5.1 sound :D
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Postby Kilt Gaston on Wed Jan 19, 2005 11:26 am

that would be leet! XD
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